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Created by griffpatch, iPhone_ATT_TWC115 and the Scratch community

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Geometry Dash Theory of Everything

Geometry Dash Theory of Everything



Overview

Geometry Dash Theory of Everything is one of the most iconic and prominent levels of the Geometry Dash obstacle jumping game. It is the third level in the free version of Geometry Dash Lite and at the same time the twelfth level in the original full version of Geometry Dash, developed by RobTop Games.

Level Design and Meaning:

Geometry Dash Theory of Everything (ToE) is the 12th level in the original Geometry Dash and the 3rd level in Geometry Dash Lite. Introduced in the 1.2 update, this level features a space-themed theme, using complex blocks and portals. The name "Theory of Everything" is inspired by the physics theory of a unified model that explains all phenomena in the universe, reflecting developer RobTop's ambition to create a challenging and innovative experience.

Difficulty and Gameplay:

ToE has an Insane difficulty, with cube, ball, and UFO sections that require quick reflexes and precise coordination. Portals and gravity changes add complexity, forcing players to constantly adapt. This is one of the first levels in Geometry Dash to introduce complex mechanics, marking a shift in game design.

Community and Popularity:

  • In the Geometry Dash community, ToE is beloved for its "ForeverBound - Stereo Madness" (remixed) soundtrack and vibrant visuals. Many players consider it a milestone in their quest to conquer official levels.
  • On platforms like X, fans regularly discuss tips for beating ToE or share fan-made versions inspired by the level. Recent posts (2025) show that the community is still actively creating custom levels based on the style of ToE.

Geometry Dash Theory of Everything 2:

Interestingly, ToE has a sequel, Geometry Dash Theory of Everything 2 (ToE2), a Demon level in Geometry Dash Full, unlocked after collecting 20 secret coins. ToE2 ups the difficulty ante with longer ship segments, more complex portals, and a faster pace. Many players compare ToE2 to legendary levels like Deadlocked because of its high challenge.

Tips and Tricks:

  • First Cube Section: Pay attention to the rhythm of the music to time your jumps over spikes and portals.
  • Ball Section: Focus on changing directions quickly, especially when encountering moving blocks.
  • UFO Section: Practice controlling the height of the UFO to avoid spikes above and below.
  • Some players on X recommend playing in Practice Mode to memorize important transition points.

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