
Geometry Dash UFO On Track is a tough level rated 4 stars, featuring 2 bronze user coins, and created by ZelLink. It’s the second entry in the UFO Pack, and honestly, it feels like a creative (and slightly chaotic) remake of Back on Track. What makes it stand out to me is how heavily it leans into UFO gameplay—you’re basically flying through almost the entire level. It’s not just a simple remake either; it’s more like a twisted version, packed with spikes above and saws below, constantly forcing you to stay alert and control your movement carefully.
Right from the start, you’re dropped into a bright pink background, and I remember immediately feeling on edge. There’s a trampoline wedged between spikes, which already tells you this level isn’t going to go easy on you. You jump over a couple of spikes, pass some poles, hit the trampoline, and keep moving. The timing here feels pretty tight, especially if you’re not used to UFO physics.
As you continue, the jumps become more rhythmic, almost hypnotic—until the trampoline suddenly launches you upward and the background darkens. That shift always caught me off guard the first few times I played. From there, you’re hopping across platforms while dodging spikes, and thankfully, the trampolines are reliable, which gave me a bit of confidence to keep pushing forward.
There’s a short parkour section with semi-blocks and pillars that I actually enjoyed—it feels satisfying once you get the flow down. But just when you think you’re getting comfortable, the spikes return, reminding you not to relax too soon. At that point, you’re already close to the portal, but the level doesn’t let up.
Then comes the ship section with a blue background. I found this part surprisingly fun because the floor and ceiling are open, giving you more freedom to move. Still, you have to carefully steer between obstacles and avoid spikes while flying through slides. The final stretch requires precise control as you head toward the portal—it’s easy to mess up if you panic.
In the last part, you’re back to jumping—clearing spikes, landing on platforms above thorns, and bouncing across trampolines. I remember needing a few tries here because the rhythm changes again. You keep jumping across semi-blocks and pillars until the blue background returns. From there, it’s a final sequence of jumps over spikes, a careful drop into a trampoline, and then—finally—you complete the level.
On PC, the controls are super simple:
Spacebar / Left Mouse Click / Up Arrow → Jump or fly
Hold the button → Keep flying (for ship/UFO sections)
Release → Drop down
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